Spotlight
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Gladiator Stance A shield, an aggressive stance, a sharper tradeoff Gladiator Stance keeps its shield-focused aggression in Forever, with smaller bonuses and stronger reductions to armor and threat. -
Thunder Clap A stronger pause between enemy swings Thunder Clap slows enemy attacks more strongly in Forever, with a longer cooldown and added use in Defensive Stance. -
Bane of Doom A familiar doom, a different bargain Bane of Doom changes the terms of a Warlock's patient threat, with revised damage and an explicit limit on active Banes. -
Bane of Agony familiar words, a different name Bane of Agony brings a new name to a familiar entry, with the wording change at the heart of its Forever comparison. -
Cloak of the Honored Guest A little courtesy for the road ahead A modest cloak with something for your swings, your spells, and the moments when trouble gets a little too close. -
Carved Centaur Totem A little common ground among warring clans New in Forever, Carved Centaur Totem gives you a small glimpse of what the centaur of Desolace can agree on. -
Invisibility Potion A little bottle for a quieter entrance Invisibility Potion offers a brief disappearance, with an Alchemy recipe to prepare for adventures beyond the current beta level cap. -
Holy Nova A smaller burst, a new reason to watch your next cast Holy Nova connects damage and party healing with a new Mana-saving opportunity in Forever. -
Shadow Bolt More bite, much more reach Shadow Bolt gains damage and a longer range in Forever, giving this instant spell a sharper bite from farther away. -
Mind Blast A smaller blast, with the same threat Mind Blast's damage description changes in Forever, while its warning about threat remains an important part of the spell. -
Technician's Bracers A fresh fit for a resourceful adventurer New in Forever, Technician's Bracers bring a mixed set of attributes to a Rare Leather wrist piece. -
Linen Cloth A modest find worth a second look Get to know Linen Cloth in Forever, from its recorded creature drops to its vendor value and broad class access. -
Starsurge A familiar connection, a fresh moment to cast Starsurge is an instant Druid spell whose talent and effect interactions connect it to Wrath and Starfire. -
Uncommon Herb Seeds Something new to put down roots New in Forever, Uncommon Herb Seeds offer an invitation to grow in a Greenhouse or combine at a Seed Hybridizer at a camp. -
Lightning Shield a familiar bolt with a lighter bite Lightning Shield has a revised damage description in Forever, giving Shaman players a reason to take a fresh look at a familiar spell. -
Tranquility A familiar calm, with a more precise reach Tranquility’s description changes in Forever, giving you a lower healing figure and a clearer boundary for its party-wide regeneration. -
Brawler's Leather Belt A fresh stitch for your next scrap New in Forever, Brawler's Leather Belt brings Strength, Agility and Stamina to a Rare crafted piece for your waist. -
Tidebringer's Claw A healer's touch, with a sharper handshake New in Forever, this Rare Main Hand Fist Weapon gives your healing spells a little more bite. -
Nightclaw Mantle Leave a little room for personality For the moments when putting an outfit together is part of the adventure. -
Longjaw Mud Snapper A quiet meal with a little muscle Longjaw Mud Snapper pairs seated health recovery with a well-fed Attack Power bonus, and Cooking gives you a way to prepare it. -
Hunter's Mark A familiar mark with more behind it Hunter's Mark brings a stronger ranged attack bonus in Forever, giving you more reason to mark your target before the shooting starts. -
Rosecap A fresh name among familiar finds New in Forever, Rosecap is an Uncommon Herb with an item level of 45 and a modest price at the vendor. -
Blessing of Might Less power, a much longer promise Blessing of Might trades some melee attack power for a longer duration in Forever, shifting the emphasis from frequent upkeep to lasting support. -
Power Word: Shield A smaller shield, a familiar rhythm Power Word: Shield has a lower absorption value in Forever, while its duration and protection against spellcasting interruption remain familiar.
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