Races and racials

Game data from build 1.60.1.70009.

  • 9playable races
  • 16new race-class combinations
  • 2factions
  • 9classes

Race and class combinations

Race Warrior Paladin Hunter Rogue Priest Shaman Mage Warlock Druid
Alliance
Human ●● New ●●●●
Dwarf ●●●●● New
Night Elf ●●●●●
Gnome ●● New ●●
High Order Skyborne New New New New New
Horde
Orc ●●●● New ●
Undead ● New ●●●●
Tauren ●●●●
Troll ●●●●●● New
Windshaper Skyborne New New New New New
  • Playable combination
  • New New in Forever

Skyborne is one playable race, chosen per faction at character creation; the beta build has it as one race record per faction. source

Every racial, race by race

From the beta build

Each race's racial abilities, as its own page lists them. Where a race gives some of its classes their own version, the row names those classes.

Racial abilities of every playable race
Race Racial Type Effect
Human Alliance Perception Active Dramatically increases stealth detection for 20 sec.
Will to Survive New in Forever Active Instantly removes all Stun effects.
Sword Specialization Changed in Forever Passive Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human Spirit Passive Spirit increased by 5%.
Dwarf Alliance Find Treasure Active Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until cancelled.
Stoneform Changed in Forever Active Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Big Game Hunter New in Forever Passive Damage dealt versus Beasts increased by 5%.
Mace Specialization New in Forever Passive Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Night Elf Alliance Elune's Light New in Forever Active Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Shadowmeld Changed in Forever Active Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness Changed in Forever Passive Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp Spirit Changed in Forever Passive Transform into a wisp upon death, increasing movement speed by 75%.
Gnome Alliance Escape Artist Active Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Eureka! Rogue only New in Forever Active Your next 3 damaging abilities have their Energy cost reduced by 10% and deal 10% more damage.
Eureka! Warrior only New in Forever Active Your next 3 damaging abilities have their Rage cost reduced by 10% and deal 10% more damage.
Eureka! Mage only New in Forever Active Your next 3 damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.
Eureka! Warlock only New in Forever Active Your next 3 damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.
Eureka! Priest only New in Forever Active Your next 3 damaging or healing abilities have their Mana cost reduced by 10% and deal 10% more damage or healing.
Engineering Specialization Changed in Forever Passive Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Expansive Mind Priest, Mage, Warlock only Changed in Forever Passive Maximum Mana increased by 5%.
Expansive Mind Warrior only New in Forever Passive Maximum Rage increased by 5%.
Expansive Mind Rogue only New in Forever Passive Maximum Energy increased by 5%.
High Order Skyborne Alliance Read Ley Line New in Forever Active Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Walk on Air New in Forever Active Glide downward through the air for 10 sec while controlling your direction of travel.
Elemental Insight New in Forever Passive Damage dealt versus Elementals increased by 5%.
Wind Blessed New in Forever Passive Increases your spellcasting, melee, and ranged Haste by 1%.
Orc Horde Blood Fury Changed in Forever Active Increases Attack Power and Spell Power by 10% for 15 sec.
Shatter Curse New in Forever Active Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Axe Specialization Changed in Forever Passive Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Hardiness Changed in Forever Passive Duration of Stun effects on you reduced by 20%.
Undead Horde Cannibalize Changed in Forever Active When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Will of the Forsaken Active Instantly removes all Charm, Fear and Sleep effects.
Touch of the Grave Warrior, Paladin, Rogue only New in Forever Passive Your spells and attacks have a 5% chance to drain Health from the target, up to 5% of your maximum Health.
Touch of the Grave Priest, Mage, Warlock only New in Forever Passive Your spells and attacks have a 10% chance to drain Health from the target, up to 5% of your maximum Health.
Underwater Breathing Passive Underwater breath lasts 300% longer than normal.
Tauren Horde Cultivation Changed in Forever Active Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once.
War Stomp Active Stuns up to 5 enemies within 8 yds for 2 sec.
Endurance Changed in Forever Passive Total Health increased by 5% and chance to hit increased by 1%.
Plainsrunning New in Forever Passive Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
Troll Horde Berserking Active Coming soon The game has no text for this spell.
Rapid Regeneration New in Forever Active Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Beast Slaying Passive Damage dealt versus Beasts increased by 5%.
Regeneration Changed in Forever Passive Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Windshaper Skyborne Horde Skysight New in Forever Active Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Walk on Air New in Forever Active Glide downward through the air for 10 sec while controlling your direction of travel.
Elemental Insight New in Forever Passive Damage dealt versus Elementals increased by 5%.
Wind Blessed New in Forever Passive Increases your spellcasting, melee, and ranged Haste by 1%.

Alliance

5 races

Horde

5 races
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