Classes guides
- 10guides
- 2026-09-20last update
- 1.60.1.69913build
- Druid in Forever Feral gets Mangle, Berserk and a rage engine; Swiftmend stops consuming the heal and moves fifteen points down the tree; Insect Swarm changes trees; and two talents leave the trees without an obvious replacement.
- Hunter in Forever The pet stopped being compulsory: Lone Wolf and Focused Fire price both ways of playing, Summon Hawk adds an attacker that is not a pet, and Survival picked up a bleed and a kick.
- Mage in Forever The only class that lost nothing: 54 talents, 49 carried over and five new in Forever, and spell hit replaces spell resistance in two trees.
- Paladin in Forever The most rebuilt class in Forever: 52 talents, Judgement no longer consumes the Seal, blessings last an hour, a new baseline attack and a new seal, Holy Shock ten levels earlier, and 19 talents on spells new in Forever.
- Priest in Forever The trees moved a little and the spellbook moved a lot: nine abilities the class never had, Penance, Prayer of Mending and Shadow Word: Death among them, Divine Spirit without a talent, and Prayer of Healing rebuilt.
- Rogue in Forever Assassination gets a whole new finisher chain around Mutilate, Combat's four weapon specialisations collapse into one, Subtlety is rebuilt around Rupture, and Sap no longer breaks Stealth.
- Shaman in Forever Every totem reaches 30 yards and lasts five minutes, the totem bar arrives, Fire Nova stops being a totem, and the trees are reordered more heavily than any other class's while inventing almost nothing.
- Talent Trees Overview Forever class talent trees in numbers: 469 talents in 27 tabs, the counts for each of the nine classes, the 27 tier-4 milestone talents.
- Warlock in Forever The biggest turnover of any class: 19 talents in, 17 out. Curses become Banes, Destruction gets a real Conflagrate and Incinerate, and the Firestone stops being an off-hand item.
- Warrior in Forever Warrior's trees moved the least of any class on paper and the most in the tooltips: 53 talents, eight of them on spells new in Forever, four weapon specialisations in one talent, 18 familiar talents paying different numbers, and a Shield Wall that lasts longer and blocks less.
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