Build 1.60.1.69977 against 1.60.1.69913. Spells: 0 added, 0 removed, 0 changed. Items: 0 added, 0 removed, 0 changed. Zones: 0 added. Maps: 0 added. Race records: 0 added. Classes: 0 changed. Talents in the Forever class trees: 469.
Counts and names on this page come from comparing the two builds, record by record. Every row: changelog 1.60.1.69913 → 1.60.1.69977.
New spells
0 spell rows added, 0 distinct names after dropping 0 unnamed, test or unused rows.
New items
0 item rows added, 0 distinct names after dropping 0 unnamed, test or unused rows.
Changed spells
0 spells changed; 0 distinct names changed a text field (name, rank text, description or aura description).
Zones and maps added
Maps: 0 added.
Zones and subzones: 0 added, 0 distinct names after dropping 0 test or unnamed rows. Listed by name; a new record can carry the name of a zone that already exists.
Races / classes
Race records: 0 added, 0 changed.
Class records: 0 added, 0 changed.
Talents
Records of the old talent table left over from Classic Era: 0 added, 0 removed, 0 changed.
The Forever class talent trees are in the build’s new talent data, not in the old talent table: 469 talents and 1,327 ranks in 27 tabs of 9 classes. 27 of 27 tabs have exactly one one-point talent in tier 4, where the first point is the 16th point spent in the tab. Trees: talent calculator.
Forever trees against the Era talent table of 1.15.9.69722 (432 talents, 1,357 ranks): 122 talents are only in the Forever trees, 85 only in Era, and 168 of 347 matched talents changed max rank, position, prerequisite or rank-1 spell. 78 Forever talents use a spell id that 1.15.9.69722 does not have. All 469 Forever talent spells exist in 1.60.1.69977; of the Era table’s 1,357 rank spells 517 do.
Matching rule: per tab, a Forever talent matches an Era talent with the same rank-1 spell id, otherwise one with the same spell name.
That the game draws its talent frame from the new talent data and not from the old table is inferred from the data above. It was not verified in game.