Rogue changes

Era 1.15.9.69722 → Forever 1.60.1.70009. Abilities are compared by spell id.

Game data from the build. Nothing here was tested in play.

The Era baseline is the Season of Discovery-era 1.15.9 build, so Era values include its tuning.

New abilities

7

Spell id in the Forever Rogue ability list and not in the Era one. Level is the level the rank becomes available.

Icon Cost Cooldown Note
Hack and Slash 1 Combat Hidden or passive row in the Era skill lines
Coup de Grace 30 Assassination New spell id
Mutilate Rank 1 30 Assassination 60 Energy Talent New spell id
Mutilate Rank 2 40 Assassination 60 Energy
Venom 40 Assassination 25 Energy Talent New spell id
Mutilate Rank 3 50 Assassination 60 Energy New spell id
Mutilate Rank 4 60 Assassination 60 Energy New spell id

Changed abilities

33

Same spell id in both builds. Description text is the game's own text with its numbers filled in from each build's spell effect rows, with no character stats applied. Differences in spacing, case or punctuation are skipped, and so are differences that come only from tokens the export could not resolve.

  1. Backstab Rank 1 level 4
    Era

    Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

    Forever

    Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  2. Backstab Rank 2 level 12
    Era

    Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

    Forever

    Backstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  3. Backstab Rank 3 level 20
    Era

    Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

    Forever

    Backstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  4. Backstab Rank 4 level 28
    Era

    Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

    Forever

    Backstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  5. Backstab Rank 5 level 36
    Era

    Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

    Forever

    Backstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  6. Backstab Rank 6 level 44
    Era

    Backstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

    Forever

    Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  7. Backstab Rank 7 level 52
    Era

    Backstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

    Forever

    Backstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  8. Backstab Rank 8 level 60
    Era

    Backstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

    Forever

    Backstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  9. Backstab Rank 9 level 60
    Era

    Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

    Forever

    Backstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.

  10. Blade Flurry level 1
    Era

    Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

    Forever

    Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

  11. Distract level 22
    Era

    Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.

    Forever

    Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.

  12. Eviscerate Rank 6 level 40
    Era

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 99-143 damage 2 points: 176-220 damage 3 points: 253-297 damage 4 points: 330-374 damage 5 points: 407-451 damage

    Forever

    Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage

  13. Expose Armor Rank 1 level 14
    Era

    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 80 armor 2 points: 160 armor 3 points: 240 armor 4 points: 320 armor 5 points: 400 armor

    Forever

    Finishing move that exposes the target for 30 sec, reducing armor per combo point:

  14. Expose Armor Rank 2 level 26
    Era

    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 145 armor 2 points: 290 armor 3 points: 435 armor 4 points: 580 armor 5 points: 725 armor

    Forever

    Finishing move that exposes the target for 30 sec, reducing armor per combo point:

  15. Expose Armor Rank 3 level 36
    Era

    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 210 armor 2 points: 420 armor 3 points: 630 armor 4 points: 840 armor 5 points: 1050 armor

    Forever

    Finishing move that exposes the target for 30 sec, reducing armor per combo point:

  16. Expose Armor Rank 4 level 46
    Era

    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 275 armor 2 points: 550 armor 3 points: 825 armor 4 points: 1100 armor 5 points: 1375 armor

    Forever

    Finishing move that exposes the target for 30 sec, reducing armor per combo point:

  17. Expose Armor Rank 5 level 56
    Era

    Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armor

    Forever

    Finishing move that exposes the target for 30 sec, reducing armor per combo point:

  18. Gouge Rank 1 level 6
    Era

    Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

    Forever

    Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

  19. Gouge Rank 2 level 18
    Era

    Causes 20 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

    Forever

    Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

  20. Gouge Rank 3 level 32
    Era

    Causes 32 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

    Forever

    Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

  21. Gouge Rank 4 level 46
    Era

    Causes 55 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

    Forever

    Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

  22. Gouge Rank 5 level 60
    Era

    Causes 75 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.

    Forever

    Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.

  23. Hemorrhage level 30
    • rank Rank 1→none
    Era

    An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

    Forever

    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

  24. Premeditation level 20
    Era

    When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

    Forever

    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

  25. Rupture Rank 1 level 20
    Era

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs

    Forever

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 24.7 damage over 8 secs 2 points: 36.8 damage over 10 secs 3 points: 51.2 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87.2 damage over 16 secs

  26. Rupture Rank 2 level 28
    Era

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 60 damage over 8 secs 2 points: 90 damage over 10 secs 3 points: 126 damage over 12 secs 4 points: 168 damage over 14 secs 5 points: 216 damage over 16 secs

    Forever

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35.1 damage over 8 secs 2 points: 52.8 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 98.8 damage over 14 secs 5 points: 127.2 damage over 16 secs

  27. Rupture Rank 3 level 36
    Era

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 88 damage over 8 secs 2 points: 130 damage over 10 secs 3 points: 180 damage over 12 secs 4 points: 238 damage over 14 secs 5 points: 304 damage over 16 secs

    Forever

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53.5 damage over 8 secs 2 points: 78.7 damage over 10 secs 3 points: 108.7 damage over 12 secs 4 points: 143.4 damage over 14 secs 5 points: 182.8 damage over 16 secs

  28. Rupture Rank 4 level 44
    Era

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 128 damage over 8 secs 2 points: 185 damage over 10 secs 3 points: 252 damage over 12 secs 4 points: 329 damage over 14 secs 5 points: 416 damage over 16 secs

    Forever

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 75.8 damage over 8 secs 2 points: 109.6 damage over 10 secs 3 points: 149.3 damage over 12 secs 4 points: 194.9 damage over 14 secs 5 points: 246.4 damage over 16 secs

  29. Rupture Rank 5 level 52
    Era

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 176 damage over 8 secs 2 points: 255 damage over 10 secs 3 points: 348 damage over 12 secs 4 points: 455 damage over 14 secs 5 points: 576 damage over 16 secs

    Forever

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 104.6 damage over 8 secs 2 points: 151.4 damage over 10 secs 3 points: 206.5 damage over 12 secs 4 points: 269.9 damage over 14 secs 5 points: 341.6 damage over 16 secs

  30. Rupture Rank 6 level 60
    Era

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 272 damage over 8 secs 2 points: 380 damage over 10 secs 3 points: 504 damage over 12 secs 4 points: 644 damage over 14 secs 5 points: 800 damage over 16 secs

    Forever

    Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 158.9 damage over 8 secs 2 points: 222.3 damage over 10 secs 3 points: 295.1 damage over 12 secs 4 points: 377.4 damage over 14 secs 5 points: 469.2 damage over 16 secs

  31. Sap Rank 1 level 10
    Era

    Incapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

    Forever

    Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

  32. Sap Rank 2 level 28
    Era

    Incapacitates the target for up to 35 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

    Forever

    Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

  33. Sap Rank 3 level 48
    Era

    Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.

    Forever

    Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.

Removed abilities

2

Removed means the spell id is absent from this beta build's Rogue class skill lines. That may be data stripped from the beta rather than a design change.

The Era list comes from the 1.15.9 build and holds Season of Discovery rows. The last columns say what the Forever build still holds for the spell id.

Icon Same name and rank in Forever
Hemorrhage Rank 2 46 Subtlety Spell not in the Forever build
Hemorrhage Rank 3 58 Subtlety Spell not in the Forever build

Talents

9 new · 7 dropped · 18 changed

Forever talent trees against the Classic Era trees. Talents are matched by spell, then by name, including talents that moved to another tree of the class. A matched talent counts as changed when its spell, its number of ranks, its tree, its position or what it requires is different. A talent that came from another tree is listed as changed, under the tree it is in now. Positions are r<row>c<column>.

Blizzard confirmed a new one-point milestone talent at 16 points. source Tier 4 opens at 15 points in a tree, so its first point is the 16th; the one-point talent of that tier is listed per tree.

7 talents open fewer points deep in the tree than in Classic, 0 deeper. A row's depth is the points that must be spent in that tree before the row opens.

Assassination 15 in Era→17 in Forever

Moved: 2 earlier, 0 later.

Tier 4 one-point talent: Cold Blood r4c2

New in Forever 2

Icon Talent Ranks Position Note
Mutilate 1 r5c2 New spell id
Venom 1 r7c2 New spell id

Dropped from Era 0

0 results
None.

Changed 6

Icon Talent Position Era → Forever
Improved Gouge r1c1
  • tree Combat→Assassination
Vile Poisons r4c1
  • position r4c2→r4c1
Cold Blood r4c2

Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4

  • position r5c2→r4c2
Vigor r5c1

Moved earlier: was 30 points deep, now 20 · reachable at level 30 instead of 40 · row 7 → 5

  • max rank 1→2
  • position r7c2→r5c1
Improved Kidney Shot r5c3
  • max rank 3→2
Seal Fate r6c3
  • position r6c2→r6c3
  • prerequisite Cold Blood→none

Combat 19 in Era→17 in Forever

Tier 4 one-point talent: Flawless Execution r4c2, new spell id

New in Forever 2

Icon Talent Ranks Position Note
Puncturing Wounds 3 r2c1 New spell id
Flawless Execution 1 r4c2 New spell id

Dropped from Era 4

Icon Talent Ranks Era position
Improved Backstab 3 r2c1
Dagger Specialization 5 r4c2
Mace Specialization 5 r5c1
Fist Weapon Specialization 5 r5c4

Changed 3

Icon Talent Position Era → Forever
Improved Eviscerate r1c1
  • tree Assassination→Combat
Deflection r2c2
  • max rank 5→3
Precision r2c3
  • max rank 5→3

Subtlety 17 in Era→19 in Forever

Moved: 5 earlier, 0 later.

Tier 4 one-point talent: Premeditation r4c2

New in Forever 5

Icon Talent Ranks Position Note
Dirty Tricks 2 r2c3 New spell id
Improved Distract 2 r3c3 New spell id
Quietus 5 r6c1 New spell id
Cutthroat 5 r6c3 Spell id exists in the Era build
Thousand Cuts 1 r7c2 New spell id

Dropped from Era 3

Icon Talent Ranks Era position
Sleight of Hand 2 r2c1
Improved Sap 3 r4c2
Deadliness 5 r6c3

Changed 9

Icon Talent Position Era → Forever
Camouflage r1c1

Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1

  • position r2c3→r1c1
Master of Deception r1c2
  • max rank 5→3
Opportunity r1c3
  • max rank 5→2
Setup r2c1

Moved earlier: was 15 points deep, now 5 · reachable at level 15 instead of 25 · row 4 → 2

  • position r4c1→r2c1
Improved Ambush r2c4

Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2

  • position r3c3→r2c4
Heightened Senses r4c1

Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4

  • position r5c1→r4c1
Premeditation r4c2

Moved earlier: was 30 points deep, now 15 · reachable at level 25 instead of 40 · row 7 → 4

  • position r7c2→r4c2
  • prerequisite Preparation→none
Dirty Deeds r5c1
  • position r5c3→r5c1
Hemorrhage r5c3
  • position r5c4→r5c3
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