Rogue changes
Game data from the build. Nothing here was tested in play.
The Era baseline is the Season of Discovery-era 1.15.9 build, so Era values include its tuning.
New abilities
7Spell id in the Forever Rogue ability list and not in the Era one. Level is the level the rank becomes available.
| Icon | Cost | Cooldown | Note | ||||
|---|---|---|---|---|---|---|---|
| | Hack and Slash | 1 | Combat | Hidden or passive row in the Era skill lines | |||
| | Coup de Grace | 30 | Assassination | New spell id | |||
| | Mutilate | Rank 1 | 30 | Assassination | 60 Energy | Talent New spell id | |
| | Mutilate | Rank 2 | 40 | Assassination | 60 Energy | ||
| | Venom | 40 | Assassination | 25 Energy | Talent New spell id | ||
| | Mutilate | Rank 3 | 50 | Assassination | 60 Energy | New spell id | |
| | Mutilate | Rank 4 | 60 | Assassination | 60 Energy | New spell id |
Changed abilities
33Same spell id in both builds. Description text is the game's own text with its numbers filled in from each build's spell effect rows, with no character stats applied. Differences in spacing, case or punctuation are skipped, and so are differences that come only from tokens the export could not resolve.
- Era
Backstab the target, causing 150% weapon damage plus
15to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.ForeverBackstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
- Era
Backstab the target, causing 150% weapon damage plus
30to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.ForeverBackstab the target, causing 150% weapon damage plus 20 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
- Era
Backstab the target, causing 150% weapon damage plus
48to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.ForeverBackstab the target, causing 150% weapon damage plus 32 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
- Era
Backstab the target, causing 150% weapon damage plus
69to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.ForeverBackstab the target, causing 150% weapon damage plus 46 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
- Era
Backstab the target, causing 150% weapon damage plus
90to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.ForeverBackstab the target, causing 150% weapon damage plus 60 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
- Era
Backstab the target, causing 150% weapon damage plus
135to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.ForeverBackstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
- Era
Backstab the target, causing 150% weapon damage plus
165to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.ForeverBackstab the target, causing 150% weapon damage plus 110 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
- Era
Backstab the target, causing 150% weapon damage plus
210to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.ForeverBackstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
- Era
Backstab the target, causing 150% weapon damage plus
225to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.ForeverBackstab the target, causing 150% weapon damage plus 150 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
- Era
Increases your attack speed by 20%.
In addition,attacks strike an additional nearby opponent. Lasts 15 sec.ForeverIncreases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
- Era
Throws a distraction, attracting the attention of all nearby
monstersfor 10 seconds. Does not break stealth.ForeverThrows a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
- Era
Finishing move that causes damage per combo point, increased by Attack Power: 1 point :
99-143damage 2 points:176-220damage 3 points:253-297damage 4 points:330-374damage 5 points:407-451damageForeverFinishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage
- Era
Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 80 armor 2 points: 160 armor 3 points: 240 armor 4 points: 320 armor 5 points: 400 armorForeverFinishing move that exposes the target for 30 sec, reducing armor per combo point:
- Era
Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 145 armor 2 points: 290 armor 3 points: 435 armor 4 points: 580 armor 5 points: 725 armorForeverFinishing move that exposes the target for 30 sec, reducing armor per combo point:
- Era
Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 210 armor 2 points: 420 armor 3 points: 630 armor 4 points: 840 armor 5 points: 1050 armorForeverFinishing move that exposes the target for 30 sec, reducing armor per combo point:
- Era
Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 275 armor 2 points: 550 armor 3 points: 825 armor 4 points: 1100 armor 5 points: 1375 armorForeverFinishing move that exposes the target for 30 sec, reducing armor per combo point:
- Era
Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 340 armor 2 points: 680 armor 3 points: 1020 armor 4 points: 1360 armor 5 points: 1700 armorForeverFinishing move that exposes the target for 30 sec, reducing armor per combo point:
- Era
Causes 10 damage,
incapacitatingtheopponentfor 4 sec,and turns off your attack.Target must be facing you. Any damagecausedwillrevivethetarget.Awards 1 combo point.ForeverCauses 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
- Era
Causes 20 damage,
incapacitatingtheopponentfor 4 sec,and turns off your attack.Target must be facing you. Any damagecausedwillrevivethetarget.Awards 1 combo point.ForeverCauses 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
- Era
Causes 32 damage,
incapacitatingtheopponentfor 4 sec,and turns off your attack.Target must be facing you. Any damagecausedwillrevivethetarget.Awards 1 combo point.ForeverCauses 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
- Era
Causes 55 damage,
incapacitatingtheopponentfor 4 sec,and turns off your attack.Target must be facing you. Any damagecausedwillrevivethetarget.Awards 1 combo point.ForeverCauses 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
- Era
Causes 75 damage,
incapacitatingtheopponentfor 4 sec,and turns off your attack.Target must be facing you. Any damagecausedwillrevivethetarget.Awards 1 combo point.ForeverCauses 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
- Era
An instant strike that
damages the opponentand causes the target tohemorrhage, increasing any Physicaldamagedealt tothetarget by up to 3.Lasts30 charges or15 sec. Awards 1 combo point.ForeverAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
- Era
When used,adds 2 combo points to your target. You must add to or use those combo points within10sec or the combo points are lost.ForeverAdds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
- Era
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point :
40damage over 8 secs 2 points:60damage over 10 secs 3 points:84damage over 12 secs 4 points:112damage over 14 secs 5 points:144damage over 16 secsForeverFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 24.7 damage over 8 secs 2 points: 36.8 damage over 10 secs 3 points: 51.2 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87.2 damage over 16 secs
- Era
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point :
60damage over 8 secs 2 points:90damage over 10 secs 3 points:126damage over 12 secs 4 points:168damage over 14 secs 5 points:216damage over 16 secsForeverFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35.1 damage over 8 secs 2 points: 52.8 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 98.8 damage over 14 secs 5 points: 127.2 damage over 16 secs
- Era
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point :
88damage over 8 secs 2 points:130damage over 10 secs 3 points:180damage over 12 secs 4 points:238damage over 14 secs 5 points:304damage over 16 secsForeverFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53.5 damage over 8 secs 2 points: 78.7 damage over 10 secs 3 points: 108.7 damage over 12 secs 4 points: 143.4 damage over 14 secs 5 points: 182.8 damage over 16 secs
- Era
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point :
128damage over 8 secs 2 points:185damage over 10 secs 3 points:252damage over 12 secs 4 points:329damage over 14 secs 5 points:416damage over 16 secsForeverFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 75.8 damage over 8 secs 2 points: 109.6 damage over 10 secs 3 points: 149.3 damage over 12 secs 4 points: 194.9 damage over 14 secs 5 points: 246.4 damage over 16 secs
- Era
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point :
176damage over 8 secs 2 points:255damage over 10 secs 3 points:348damage over 12 secs 4 points:455damage over 14 secs 5 points:576damage over 16 secsForeverFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 104.6 damage over 8 secs 2 points: 151.4 damage over 10 secs 3 points: 206.5 damage over 12 secs 4 points: 269.9 damage over 14 secs 5 points: 341.6 damage over 16 secs
- Era
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point :
272damage over 8 secs 2 points:380damage over 10 secs 3 points:504damage over 12 secs 4 points:644damage over 14 secs 5 points:800damage over 16 secsForeverFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 158.9 damage over 8 secs 2 points: 222.3 damage over 10 secs 3 points: 295.1 damage over 12 secs 4 points: 377.4 damage over 14 secs 5 points: 469.2 damage over 16 secs
- Era
Incapacitates the target for up to 25 sec.
Must be stealthed.Only works on Humanoids that are not in combat. Any damagecausedwillrevivethetarget.Only 1 target may be sapped at a time.ForeverIncapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
- Era
Incapacitates the target for up to 35 sec.
Must be stealthed.Only works on Humanoids that are not in combat. Any damagecausedwillrevivethetarget.Only 1 target may be sapped at a time.ForeverIncapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
- Era
Incapacitates the target for up to 45 sec.
Must be stealthed.Only works on Humanoids that are not in combat. Any damagecausedwillrevivethetarget.Only 1 target may be sapped at a time.ForeverIncapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Removed abilities
2Removed means the spell id is absent from this beta build's Rogue class skill lines. That may be data stripped from the beta rather than a design change.
The Era list comes from the 1.15.9 build and holds Season of Discovery rows. The last columns say what the Forever build still holds for the spell id.
| Icon | Same name and rank in Forever | |||||
|---|---|---|---|---|---|---|
| | Hemorrhage | Rank 2 | 46 | Subtlety | Spell not in the Forever build | |
| | Hemorrhage | Rank 3 | 58 | Subtlety | Spell not in the Forever build |
Talents
9 new · 7 dropped · 18 changedForever talent trees against the Classic Era trees. Talents are matched by spell, then by name, including talents that moved to another tree of the class. A matched talent counts as changed when its spell, its number of ranks, its tree, its position or what it requires is different. A talent that came from another tree is listed as changed, under the tree it is in now. Positions are r<row>c<column>.
Blizzard confirmed a new one-point milestone talent at 16 points. source Tier 4 opens at 15 points in a tree, so its first point is the 16th; the one-point talent of that tier is listed per tree.
7 talents open fewer points deep in the tree than in Classic, 0 deeper. A row's depth is the points that must be spent in that tree before the row opens.
Assassination 15 in Era→17 in Forever
Moved: 2 earlier, 0 later.
Tier 4 one-point talent: r4c2
New in Forever 2
Dropped from Era 0
Changed 6
| Icon | Talent | Position | Era → Forever |
|---|---|---|---|
| | Improved Gouge | r1c1 |
|
| | Vile Poisons | r4c1 |
|
| | Cold Blood | r4c2 | Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4
|
| | Vigor | r5c1 | Moved earlier: was 30 points deep, now 20 · reachable at level 30 instead of 40 · row 7 → 5
|
| | Improved Kidney Shot | r5c3 |
|
| | Seal Fate | r6c3 |
|
Combat 19 in Era→17 in Forever
Tier 4 one-point talent: r4c2, new spell id
New in Forever 2
| Icon | Talent | Ranks | Position | Note |
|---|---|---|---|---|
| | Puncturing Wounds | 3 | r2c1 | New spell id |
| | Flawless Execution | 1 | r4c2 | New spell id |
Dropped from Era 4
| Icon | Talent | Ranks | Era position |
|---|---|---|---|
| Improved Backstab | 3 | r2c1 | |
| | Dagger Specialization | 5 | r4c2 |
| | Mace Specialization | 5 | r5c1 |
| | Fist Weapon Specialization | 5 | r5c4 |
Changed 3
| Icon | Talent | Position | Era → Forever |
|---|---|---|---|
| | Improved Eviscerate | r1c1 |
|
| | Deflection | r2c2 |
|
| | Precision | r2c3 |
|
Subtlety 17 in Era→19 in Forever
Moved: 5 earlier, 0 later.
Tier 4 one-point talent: r4c2
New in Forever 5
| Icon | Talent | Ranks | Position | Note |
|---|---|---|---|---|
| | Dirty Tricks | 2 | r2c3 | New spell id |
| | Improved Distract | 2 | r3c3 | New spell id |
| | Quietus | 5 | r6c1 | New spell id |
| | Cutthroat | 5 | r6c3 | Spell id exists in the Era build |
| | Thousand Cuts | 1 | r7c2 | New spell id |
Dropped from Era 3
| Icon | Talent | Ranks | Era position |
|---|---|---|---|
| | Sleight of Hand | 2 | r2c1 |
| | Improved Sap | 3 | r4c2 |
| | Deadliness | 5 | r6c3 |
Changed 9
| Icon | Talent | Position | Era → Forever |
|---|---|---|---|
| | Camouflage | r1c1 | Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1
|
| | Master of Deception | r1c2 |
|
| | Opportunity | r1c3 |
|
| | Setup | r2c1 | Moved earlier: was 15 points deep, now 5 · reachable at level 15 instead of 25 · row 4 → 2
|
| | Improved Ambush | r2c4 | Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2
|
| | Heightened Senses | r4c1 | Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4
|
| | Premeditation | r4c2 | Moved earlier: was 30 points deep, now 15 · reachable at level 25 instead of 40 · row 7 → 4
|
| | Dirty Deeds | r5c1 |
|
| | Hemorrhage | r5c3 |
|
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