Blizzard’s September 24 beta update rewrites the Paladin’s Holy Strike rank by rank, folds Improved Holy Strike’s cooldown reduction into the base ability, fixes three Consecration bugs and retunes four Retribution talents.
Holy Strike gets the largest set of changes: its weapon damage now rises with every rank, 25% at rank 1 to 50% at rank 8 (the old table repeated each value for two ranks), and its cooldown is 10 seconds (was 12) because Blizzard removed
Improved Holy Strike from the Holy tree and made its effect baseline. Blizzard’s note on the removal says a talent that cuts the cooldown of a core ability that early in a healing tree felt required, so it went (September 24 development notes). Retribution loses some top end,
Vengeance at 3 stacks (was 5) and
Two-Handed Weapon Specialization at 2/4/6% (was 3/6/9%), while
Sacred Arbiter doubles its Holy Strike bonus to 20%. When this post was written, our Paladin talent trees and spell pages were on build 1.60.1.69913, and Improved Holy Strike still showed there.
What to do: if you play Holy, Improved Holy Strike is gone from the tree and Holy Strike carries the 10 second cooldown on its own;
Holy Power now also raises Holy Strike’s critical strike chance by 15%. Retribution players get Vengeance from any non-periodic critical strike, at the lower cap, and Seal spells cost 20% less Mana with Twist of Light. Consecration’s increased damage effect now reaches the targets it missed, and it no longer pulls targets above or below the caster.
The changes at a glance
Holy Strike: weapon damage per rank now 25/29/32/36/39/43/46/50% (was 25/25/30/30/35/35/40/40%); cooldown 10 seconds (was 12).
Improved Holy Strike: removed from the Holy tree; its cooldown reduction is baseline in Blizzard’s words.
Holy Power: also raises Holy Strike’s critical strike chance by 15% and keeps its old effects.
Light’s Vigil: tooltip reorganized to show that only the damage version returns part of the Mana cost.
Righteous Fury: Holy threat increase now 60% (was 90%).
Retribution Aura: its values now follow the caster’s spell power.
Consecration: three fixes; the increased damage effect applies to the targets it missed, the Z axis works consistently, and it no longer pulls targets vertically above or below the caster.
Flash of Light: the cast animation plays at the end of the cast again.
Echo of Justice: activated more often than intended; fixed.
Vengeance: activates off non-periodic critical strikes; maximum stacks 3 (was 5).
Two-Handed Weapon Specialization: 2/4/6% (was 3/6/9%).
Sacred Arbiter: Holy Strike damage bonus 20% (was 10%).
Twist of Light: also reduces the Mana cost of Seal spells by 20%.
Related on this site
- Paladin talents
- Paladin
- Rogue
Retribution Aura (spell)
Flash of Light (spell)
Consecration (spell)
Holy Strike (spell)
Echo of Justice (spell)
