Hunter changes

Era 1.15.9.69722 → Forever 1.60.1.70009. Abilities are compared by spell id.

Game data from the build. Nothing here was tested in play.

The Era baseline is the Season of Discovery-era 1.15.9 build, so Era values include its tuning.

New abilities

18

Spell id in the Forever Hunter ability list and not in the Era one. Level is the level the rank becomes available.

Icon Cost Cooldown Note
Summon Hawk Rank 1 25 Beast Mastery 80 Mana 6 sec Talent New spell id
Trueshot Aura Rank 1 25 Marksmanship 180 Mana Talent New spell id
Counterattack Rank 2 30 Survival 45 Mana 5 sec New spell id
Lacerate Rank 1 30 Survival 40 Mana New spell id
Strider Kick Rank 1 30 Survival 5.81% Mana 8 sec Talent New spell id
Trueshot Aura Rank 2 32 Marksmanship 245 Mana New spell id
Summon Hawk Rank 2 36 Beast Mastery 105 Mana 6 sec New spell id
Aspect of the Beast Rank 2 40 Beast Mastery 70 Mana New spell id
Lacerate Rank 2 40 Survival 65 Mana New spell id
Sniper Shot Rank 1 40 Marksmanship 365 Mana 15 sec Talent New spell id
Sniper Shot Rank 2 48 Marksmanship 365 Mana 15 sec New spell id
Summon Hawk Rank 3 48 Beast Mastery 135 Mana 6 sec New spell id
Aspect of the Beast Rank 3 50 Beast Mastery 90 Mana New spell id
Lacerate Rank 3 50 Survival 80 Mana New spell id
Sniper Shot Rank 3 58 Marksmanship 365 Mana 15 sec New spell id
Aspect of the Beast Rank 4 60 Beast Mastery 110 Mana New spell id
Lacerate Rank 4 60 Survival 95 Mana New spell id
Summon Hawk Rank 4 60 Beast Mastery 190 Mana 6 sec New spell id

Changed abilities

78

Same spell id in both builds. Description text is the game's own text with its numbers filled in from each build's spell effect rows, with no character stats applied. Differences in spacing, case or punctuation are skipped, and so are differences that come only from tokens the export could not resolve.

  1. Aimed Shot Rank 1 level 20
    Era

    An aimed shot that increases ranged damage by 70.

    Forever

    An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot.

  2. Aimed Shot Rank 2 level 28
    Era

    An aimed shot that increases ranged damage by 125.

    Forever

    An aimed shot that increases ranged damage by 34. Aimed Shot shares its cooldown with Multi-Shot.

  3. Aimed Shot Rank 3 level 36
    Era

    An aimed shot that increases ranged damage by 200.

    Forever

    An aimed shot that increases ranged damage by 55. Aimed Shot shares its cooldown with Multi-Shot.

  4. Aimed Shot Rank 4 level 44
    Era

    An aimed shot that increases ranged damage by 330.

    Forever

    An aimed shot that increases ranged damage by 89. Aimed Shot shares its cooldown with Multi-Shot.

  5. Aimed Shot Rank 5 level 52
    Era

    An aimed shot that increases ranged damage by 460.

    Forever

    An aimed shot that increases ranged damage by 125. Aimed Shot shares its cooldown with Multi-Shot.

  6. Aimed Shot Rank 6 level 60
    Era

    An aimed shot that increases ranged damage by 600.

    Forever

    An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot.

  7. Arcane Shot Rank 1 level 6
    Era

    An instant shot that causes 13 Arcane damage.

    Forever

    An instant shot that causes 20 Arcane damage.

  8. Arcane Shot Rank 2 level 12
    Era

    An instant shot that causes 21 Arcane damage.

    Forever

    An instant shot that causes 26 Arcane damage.

  9. Arcane Shot Rank 3 level 20
    Era

    An instant shot that causes 33 Arcane damage.

    Forever

    An instant shot that causes 39 Arcane damage.

  10. Arcane Shot Rank 4 level 28
    Era

    An instant shot that causes 59 Arcane damage.

    Forever

    An instant shot that causes 65 Arcane damage.

  11. Arcane Shot Rank 5 level 36
    Era

    An instant shot that causes 83 Arcane damage.

    Forever

    An instant shot that causes 94 Arcane damage.

  12. Arcane Shot Rank 6 level 44
    Era

    An instant shot that causes 115 Arcane damage.

    Forever

    An instant shot that causes 134 Arcane damage.

  13. Arcane Shot Rank 7 level 52
    Era

    An instant shot that causes 145 Arcane damage.

    Forever

    An instant shot that causes 170 Arcane damage.

  14. Arcane Shot Rank 8 level 60
    Era

    An instant shot that causes 183 Arcane damage.

    Forever

    An instant shot that causes 217 Arcane damage.

  15. Aspect of the Beast Rank 1 level 30
    • rank none→Rank 1
    Era

    The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.

    Forever

    The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.

  16. Aspect of the Hawk Rank 6 level 58
    Era

    The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 110. Only one Aspect can be active at a time.

    Forever

    The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time.

  17. Aspect of the Viper level 1
    Era

    The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 9%. In addition, you gain 11% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.

    Forever

    The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.

  18. Aspect of the Wild Rank 1 level 46
    Era

    The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.

    Forever

    The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.

  19. Aspect of the Wild Rank 2 level 56
    Era

    The hunter and group members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.

    Forever

    The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.

  20. Counterattack Rank 1 level 30
    • cost 45 Mana→30 Mana
    Era

    A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

    Forever

    A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

  21. Counterattack Rank 3 level 42
    • rank Rank 2→Rank 3
    Era

    A strike that becomes active after parrying an opponent's attack. This attack deals 70 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

    Forever

    A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 70 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

  22. Counterattack Rank 4 level 54
    • rank Rank 3→Rank 4
    Era

    A strike that becomes active after parrying an opponent's attack. This attack deals 110 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

    Forever

    A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

  23. Disengage Rank 1 level 20
    Era

    Attempts to disengage from the target, reducing threat. Character exits combat mode.

    Forever

    Attempts to disengage from the target by reducing threat. Disables auto-attack.

  24. Disengage Rank 2 level 34
    Era

    Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 1). Character exits combat mode.

    Forever

    Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack.

  25. Disengage Rank 3 level 48
    Era

    Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2). Character exits combat mode.

    Forever

    Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.

  26. Explosive Trap Rank 1 level 34
    • cooldown 15 sec→30 sec
    Era

    Place a fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

    Forever

    Place a Fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

  27. Explosive Trap Rank 2 level 44
    • cooldown 15 sec→30 sec
    Era

    Place a fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

    Forever

    Place a Fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

  28. Explosive Trap Rank 3 level 54
    • cooldown 15 sec→30 sec
    Era

    Place a fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

    Forever

    Place a Fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.

  29. Eyes of the Beast level 14
    Era

    Take direct control of your pet and see through its eyes for 1 min.

    Forever

    Take direct control of your pet and see through its eyes for 2 min.

  30. Feign Death level 30
    Era

    Feign death which may trick enemies into ignoring you. Lasts up to 6 min.

    Forever

    Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.

  31. Freezing Trap Rank 1 level 20
    • cooldown 15 sec→30 sec
    Era

    Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

    Forever

    Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.

  32. Freezing Trap Rank 2 level 40
    • cooldown 15 sec→30 sec
    Era

    Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

    Forever

    Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.

  33. Freezing Trap Rank 3 level 60
    • cooldown 15 sec→30 sec
    Era

    Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

    Forever

    Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.

  34. Frost Trap level 28
    • cooldown 15 sec→30 sec
    Era

    Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

    Forever

    Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.

  35. Heart of the Lion level 1
    Era

    The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by 41 for all nearby allies, and increasing total stats for the Hunter by an additional 11%.

    Forever

    The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by 40 for all nearby allies, and increasing total stats for the Hunter by an additional 10%.

  36. Hunter's Mark Rank 1 level 6
    Era

    Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 20. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

    Forever

    Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

  37. Hunter's Mark Rank 2 level 22
    Era

    Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 45. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

    Forever

    Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

  38. Hunter's Mark Rank 3 level 40
    Era

    Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 75. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

    Forever

    Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

  39. Hunter's Mark Rank 4 level 58
    Era

    Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 110. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

    Forever

    Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.

  40. Immolation Trap Rank 1 level 16
    • cooldown 15 sec→30 sec
    Era

    Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

    Forever

    Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

  41. Immolation Trap Rank 2 level 26
    • cooldown 15 sec→30 sec
    Era

    Place a fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

    Forever

    Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

  42. Immolation Trap Rank 3 level 36
    • cooldown 15 sec→30 sec
    Era

    Place a fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

    Forever

    Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

  43. Immolation Trap Rank 4 level 46
    • cooldown 15 sec→30 sec
    Era

    Place a fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

    Forever

    Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

  44. Immolation Trap Rank 5 level 56
    • cooldown 15 sec→30 sec
    Era

    Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

    Forever

    Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.

  45. Improved Mend Pet level 60
    • rank Rank 1→none
  46. Intimidation level 30
    Era

    Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

    Forever

    Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

  47. Mongoose Bite Rank 1 level 16
    Era

    Counterattack the enemy for 25 damage. Can only be performed after you dodge.

    Forever

    Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.

  48. Mongoose Bite Rank 2 level 30
    Era

    Counterattack the enemy for 45 damage. Can only be performed after you dodge.

    Forever

    Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.

  49. Mongoose Bite Rank 3 level 44
    Era

    Counterattack the enemy for 75 damage. Can only be performed after you dodge.

    Forever

    Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge.

  50. Mongoose Bite Rank 4 level 58
    Era

    Counterattack the enemy for 115 damage. Can only be performed after you dodge.

    Forever

    Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.

  51. Multi-Shot level 18
    • rank Rank 1→none
    • cost 100 Mana→13.9% Mana
    • cooldown 10 sec→6 sec
    Era

    Fires several missiles, hitting 3 targets.

    Forever

    Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.

  52. Rapid Fire level 26
    Era

    Increases ranged attack speed by 40% for 15 sec.

    Forever

    Increases ranged and melee attack speed by 40% for 15 sec.

  53. Raptor Strike Rank 1 level 1
    • cost 15 Mana→10 Mana
    Era

    A strong attack that increases melee damage by 5.

    Forever

    A strong attack that deals melee weapon damage plus 5.

  54. Raptor Strike Rank 2 level 8
    Era

    A strong attack that increases melee damage by 11.

    Forever

    A strong attack that deals melee weapon damage plus 11.

  55. Raptor Strike Rank 3 level 16
    Era

    A strong attack that increases melee damage by 21.

    Forever

    A strong attack that deals melee weapon damage plus 21.

  56. Raptor Strike Rank 4 level 24
    Era

    A strong attack that increases melee damage by 35.

    Forever

    A strong attack that deals melee weapon damage plus 30.

  57. Raptor Strike Rank 5 level 32
    Era

    A strong attack that increases melee damage by 50.

    Forever

    A strong attack that deals melee weapon damage plus 35.

  58. Raptor Strike Rank 6 level 40
    Era

    A strong attack that increases melee damage by 80.

    Forever

    A strong attack that deals melee weapon damage plus 40.

  59. Raptor Strike Rank 7 level 48
    Era

    A strong attack that increases melee damage by 110.

    Forever

    A strong attack that deals melee weapon damage plus 55.

  60. Raptor Strike Rank 8 level 56
    Era

    A strong attack that increases melee damage by 140.

    Forever

    A strong attack that deals melee weapon damage plus 70.

  61. Scorpid Sting level 22
    • rank Rank 1→none
    • cost 70 Mana→9% Mana
    Era

    Stings the target, reducing Strength and Agility by 20 for 20 sec. Only one Sting per Hunter can be active on any one target.

    Forever

    Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.

  62. Serpent Sting Rank 1 level 4
    Era

    Stings the target, causing 20 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    Forever

    Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

  63. Serpent Sting Rank 2 level 10
    Era

    Stings the target, causing 40 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    Forever

    Stings the target, causing 30 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

  64. Serpent Sting Rank 3 level 18
    Era

    Stings the target, causing 80 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    Forever

    Stings the target, causing 60 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

  65. Serpent Sting Rank 4 level 26
    Era

    Stings the target, causing 140 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    Forever

    Stings the target, causing 110 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

  66. Serpent Sting Rank 5 level 34
    Era

    Stings the target, causing 210 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    Forever

    Stings the target, causing 170 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

  67. Serpent Sting Rank 6 level 42
    Era

    Stings the target, causing 290 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    Forever

    Stings the target, causing 240 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

  68. Serpent Sting Rank 7 level 50
    Era

    Stings the target, causing 385 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    Forever

    Stings the target, causing 320 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

  69. Serpent Sting Rank 8 level 58
    Era

    Stings the target, causing 490 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

    Forever

    Stings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.

  70. Trueshot Aura Rank 3 level 40
    • rank Rank 1→Rank 3
    Era

    Increases the attack power of party members within 45 yards by 50 (ranged with S03 - Tuning and Overrides Passive - Hunter). Lasts 30 min.

    Forever

    Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.

  71. Trueshot Aura Rank 4 level 50
    • rank Rank 2→Rank 4
    Era

    Increases the attack power of party members within 45 yards by 75 (ranged with S03 - Tuning and Overrides Passive - Hunter). Lasts 30 min.

    Forever

    Increases the Ranged Attack Power of party members within 45 yards by 75. Lasts 30 min.

  72. Trueshot Aura Rank 5 level 60
    • rank Rank 3→Rank 5
    Era

    Increases the attack power of party members within 45 yards by 100 (ranged with S03 - Tuning and Overrides Passive - Hunter). Lasts 30 min.

    Forever

    Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.

  73. Viper Sting Rank 1 level 36
    • cooldown none→15 sec
  74. Viper Sting Rank 2 level 46
    • cooldown none→15 sec
  75. Viper Sting Rank 3 level 56
    • cooldown none→15 sec
  76. Volley Rank 1 level 40
    • cooldown 1 min→none
    Era

    Continuously fires a volley of ammo at the target area, causing 50 Arcane damage to enemy targets within 8 yards every second for 6 sec.

    Forever

    Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.

  77. Volley Rank 2 level 50
    • cooldown 1 min→none
    Era

    Continuously fires a volley of ammo at the target area, causing 65 Arcane damage to enemy targets within 8 yards every second for 6 sec.

    Forever

    Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.

  78. Volley Rank 3 level 58
    • cooldown 1 min→none
    Era

    Continuously fires a volley of ammo at the target area, causing 80 Arcane damage to enemy targets within 8 yards every second for 6 sec.

    Forever

    Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.

Removed abilities

10

Removed means the spell id is absent from this beta build's Hunter class skill lines. That may be data stripped from the beta rather than a design change.

The Era list comes from the 1.15.9 build and holds Season of Discovery rows. The last columns say what the Forever build still holds for the spell id.

Icon Same name and rank in Forever
Multi-Shot Rank 2 30 Marksmanship Skill line row kept, spell row deleted
Scorpid Sting Rank 2 32 Marksmanship Skill line row kept, spell row deleted
Wyvern Sting Rank 1 40 Survival · Talent Skill line row kept, spell row deleted
Multi-Shot Rank 3 42 Marksmanship Skill line row kept, spell row deleted
Scorpid Sting Rank 3 42 Marksmanship Skill line row kept, spell row deleted
Wyvern Sting Rank 2 50 Survival Skill line row kept, spell row deleted
Scorpid Sting Rank 4 52 Marksmanship Skill line row kept, spell row deleted
Multi-Shot Rank 4 54 Marksmanship Skill line row kept, spell row deleted
Multi-Shot Rank 5 60 Marksmanship Skill line row kept, spell row deleted
Wyvern Sting Rank 3 60 Survival Skill line row kept, spell row deleted

Talents

14 new · 9 dropped · 17 changed

Forever talent trees against the Classic Era trees. Talents are matched by spell, then by name, including talents that moved to another tree of the class. A matched talent counts as changed when its spell, its number of ranks, its tree, its position or what it requires is different. A talent that came from another tree is listed as changed, under the tree it is in now. Positions are r<row>c<column>.

Blizzard confirmed a new one-point milestone talent at 16 points. source Tier 4 opens at 15 points in a tree, so its first point is the 16th; the one-point talent of that tier is listed per tree.

7 talents open fewer points deep in the tree than in Classic, 1 deeper. A row's depth is the points that must be spent in that tree before the row opens.

Beast Mastery 16 in Era→16 in Forever

Moved: 1 earlier, 0 later.

Tier 4 one-point talent: Summon Hawk r4c4, new spell id

New in Forever 2

Icon Talent Ranks Position Note
Focused Fire 2 r2c1 New spell id
Summon Hawk 1 r4c4 New spell id

Dropped from Era 2

Icon Talent Ranks Era position
Improved Eyes of the Beast 2 r2c1
Thick Hide 3 r2c3

Changed 4

Icon Talent Position Era → Forever
Improved Aspect of the Monkey r2c2
  • max rank 5→3
Pathfinding r2c3

Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2

  • position r3c1→r2c3
Improved Mend Pet r4c1
  • position r4c2→r4c1
Intimidation r5c2
  • prerequisite none→Bestial Swiftness, Bestial Wrath

Marksmanship 14 in Era→17 in Forever

Moved: 3 earlier, 1 later.

Tier 4 one-point talent: Trueshot Aura r4c2, new spell id

New in Forever 6

Icon Talent Ranks Position Note
Improved Stings 3 r2c1 New spell id
Careful Aim 5 r2c3 New spell id
Rapid Killing 2 r3c1 Spell id exists in the Era build
Lone Wolf 1 r3c4 Spell id exists in the Era build
Rapid Recuperation 2 r5c1 New spell id
Sniper Shot 1 r7c2 New spell id

Dropped from Era 3

Icon Talent Ranks Era position
Improved Hunter's Mark 5 r2c2
Aimed Shot 1 r3c1
Improved Scorpid Sting 3 r5c3

Changed 8

Icon Talent Position Era → Forever
Hawk Eye r1c1

Moved earlier: was 10 points deep, now 0 · reachable at level 10 instead of 20 · row 3 → 1

  • position r3c4→r1c1
Lethal Attacks r1c3

Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1

  • position r2c3→r1c3
Efficiency r2c2

Moved later: was 0 points deep, now 5 · reachable at level 15 instead of 10 · row 1 → 2

  • position r1c3→r2c2
Trueshot Aura r4c2

Moved earlier: was 30 points deep, now 15 · reachable at level 25 instead of 40 · row 7 → 4

  • rank 1 spell id 19506→1299346
  • position r7c2→r4c2
  • prerequisite Barrage→none
Mortal Shots r4c3
  • prerequisite Lethal Shots→Careful Aim
Improved Serpent Sting r4c4
  • position r4c2→r4c4
Barrage r5c3
  • position r5c2→r5c3
Scatter Shot r5c4
  • position r5c1→r5c4

Survival 16 in Era→18 in Forever

Moved: 3 earlier, 0 later.

Tier 4 one-point talent: Counterattack r4c3

New in Forever 6

Icon Talent Ranks Position Note
Predator's Edge 5 r4c2 New spell id
Resourcefulness 2 r5c1 Spell id exists in the Era build
Expose Prey 2 r5c2 New spell id
Survivalist's Discipline 2 r5c3 New spell id
Strider Kick 1 r5c4 New spell id
Lacerating Strikes 1 r7c2 New spell id

Dropped from Era 4

Icon Talent Ranks Era position
Humanoid Slaying 3 r1c2
Improved Feign Death 2 r4c4
Killer Instinct 3 r5c2
Wyvern Sting 1 r7c2

Changed 5

Icon Talent Position Era → Forever
Improved Tracking r1c2
  • max rank 3→5
  • position r1c1→r1c2
Survivalist r2c3

Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2

  • position r3c2→r2c3
Improved Wing Clip r2c4
  • max rank 5→3
  • position r2c3→r2c4
Surefooted r3c2

Moved earlier: was 15 points deep, now 10 · reachable at level 20 instead of 25 · row 4 → 3

  • position r4c2→r3c2
Counterattack r4c3

Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4

  • position r5c3→r4c3
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