Hunter changes
Game data from the build. Nothing here was tested in play.
The Era baseline is the Season of Discovery-era 1.15.9 build, so Era values include its tuning.
New abilities
18Spell id in the Forever Hunter ability list and not in the Era one. Level is the level the rank becomes available.
| Icon | Cost | Cooldown | Note | ||||
|---|---|---|---|---|---|---|---|
| | Summon Hawk | Rank 1 | 25 | Beast Mastery | 80 Mana | 6 sec | Talent New spell id |
| | Trueshot Aura | Rank 1 | 25 | Marksmanship | 180 Mana | Talent New spell id | |
| | Counterattack | Rank 2 | 30 | Survival | 45 Mana | 5 sec | New spell id |
| | Lacerate | Rank 1 | 30 | Survival | 40 Mana | New spell id | |
| | Strider Kick | Rank 1 | 30 | Survival | 5.81% Mana | 8 sec | Talent New spell id |
| | Trueshot Aura | Rank 2 | 32 | Marksmanship | 245 Mana | New spell id | |
| | Summon Hawk | Rank 2 | 36 | Beast Mastery | 105 Mana | 6 sec | New spell id |
| | Aspect of the Beast | Rank 2 | 40 | Beast Mastery | 70 Mana | New spell id | |
| | Lacerate | Rank 2 | 40 | Survival | 65 Mana | New spell id | |
| | Sniper Shot | Rank 1 | 40 | Marksmanship | 365 Mana | 15 sec | Talent New spell id |
| | Sniper Shot | Rank 2 | 48 | Marksmanship | 365 Mana | 15 sec | New spell id |
| | Summon Hawk | Rank 3 | 48 | Beast Mastery | 135 Mana | 6 sec | New spell id |
| | Aspect of the Beast | Rank 3 | 50 | Beast Mastery | 90 Mana | New spell id | |
| | Lacerate | Rank 3 | 50 | Survival | 80 Mana | New spell id | |
| | Sniper Shot | Rank 3 | 58 | Marksmanship | 365 Mana | 15 sec | New spell id |
| | Aspect of the Beast | Rank 4 | 60 | Beast Mastery | 110 Mana | New spell id | |
| | Lacerate | Rank 4 | 60 | Survival | 95 Mana | New spell id | |
| | Summon Hawk | Rank 4 | 60 | Beast Mastery | 190 Mana | 6 sec | New spell id |
Changed abilities
78Same spell id in both builds. Description text is the game's own text with its numbers filled in from each build's spell effect rows, with no character stats applied. Differences in spacing, case or punctuation are skipped, and so are differences that come only from tokens the export could not resolve.
- Era
An aimed shot that increases ranged damage by
70.ForeverAn aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot.
- Era
An aimed shot that increases ranged damage by
125.ForeverAn aimed shot that increases ranged damage by 34. Aimed Shot shares its cooldown with Multi-Shot.
- Era
An aimed shot that increases ranged damage by
200.ForeverAn aimed shot that increases ranged damage by 55. Aimed Shot shares its cooldown with Multi-Shot.
- Era
An aimed shot that increases ranged damage by
330.ForeverAn aimed shot that increases ranged damage by 89. Aimed Shot shares its cooldown with Multi-Shot.
- Era
An aimed shot that increases ranged damage by
460.ForeverAn aimed shot that increases ranged damage by 125. Aimed Shot shares its cooldown with Multi-Shot.
- Era
An aimed shot that increases ranged damage by
600.ForeverAn aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot.
- Era
An instant shot that causes
13Arcane damage.ForeverAn instant shot that causes 20 Arcane damage.
- Era
An instant shot that causes
21Arcane damage.ForeverAn instant shot that causes 26 Arcane damage.
- Era
An instant shot that causes
33Arcane damage.ForeverAn instant shot that causes 39 Arcane damage.
- Era
An instant shot that causes
59Arcane damage.ForeverAn instant shot that causes 65 Arcane damage.
- Era
An instant shot that causes
83Arcane damage.ForeverAn instant shot that causes 94 Arcane damage.
- Era
An instant shot that causes
115Arcane damage.ForeverAn instant shot that causes 134 Arcane damage.
- Era
An instant shot that causes
145Arcane damage.ForeverAn instant shot that causes 170 Arcane damage.
- Era
An instant shot that causes
183Arcane damage.ForeverAn instant shot that causes 217 Arcane damage.
- Era
The hunter takes on the aspects of a beast, becoming untrackable. Only one Aspect can be active at a time.
ForeverThe hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.
- Era
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by
110.Only one Aspect can be active at a time.ForeverThe hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time.
- Era
The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by
9%.In addition, you gain11%of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.ForeverThe hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%. In addition, you gain 10% of maximum mana every 3 sec. Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.
- Era
The hunter and
groupmembers within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.ForeverThe hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
- Era
The hunter and
groupmembers within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.ForeverThe hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
- Era
A strike that becomes active after parrying an opponent's attack. This attack deals
40damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.ForeverA strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
- Era
A strike that becomes active after parrying an opponent's attack. This attack deals
70damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.ForeverA strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 70 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
- Era
A strike that becomes active after parrying an opponent's attack. This attack deals
110damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.ForeverA strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 110 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
- Era
Attempts to disengage from the target, reducing threat.
Character exits combat mode.ForeverAttempts to disengage from the target by reducing threat. Disables auto-attack.
- Era
Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 1).
Character exits combat mode.ForeverAttempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack.
- Era
Attempts to disengage from the target, reducing threat. More effective than Disengage (Rank 2).
Character exits combat mode.ForeverAttempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.
- Era
Place a fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min.
Traps canonlybe placed when out of combat. Onlyone trap can be active at a time.ForeverPlace a Fire trap that explodes when an enemy approaches, causing 100 to 130 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
- Era
Place a fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min.
Traps canonlybe placed when out of combat. Onlyone trap can be active at a time.ForeverPlace a Fire trap that explodes when an enemy approaches, causing 139 to 187 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
- Era
Place a fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min.
Traps canonlybe placed when out of combat. Onlyone trap can be active at a time.ForeverPlace a Fire trap that explodes when an enemy approaches, causing 201 to 257 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
- Era
Take direct control of your pet and see through its eyes for
1min.ForeverTake direct control of your pet and see through its eyes for 2 min.
- Era
Feign death which may trick enemies into ignoring you. Lasts
up to6 min.ForeverFeign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
- Era
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min.
Traps canonlybe placed when out of combat. Onlyone trap can be active at a time.ForeverPlace a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
- Era
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min.
Traps canonlybe placed when out of combat. Onlyone trap can be active at a time.ForeverPlace a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
- Era
Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min.
Traps canonlybe placed when out of combat. Onlyone trap can be active at a time.ForeverPlace a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
- Era
Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min.
Traps canonlybe placed when out of combat. Onlyone trap can be active at a time.ForeverPlace a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.
- Era
The hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by
41for all nearby allies, and increasing total stats for the Hunter by an additional11%.ForeverThe hunter invokes the heart of a lion, increasing total stats by 10% and Attack Power by 40 for all nearby allies, and increasing total stats for the Hunter by an additional 10%.
- Era
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by
20.In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.ForeverPlaces the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
- Era
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by
45.In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.ForeverPlaces the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
- Era
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by
75.In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.ForeverPlaces the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
- Era
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by
110.In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.ForeverPlaces the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
- Era
Place a fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min.
Traps canonlybe placed when out of combat. Onlyone trap can be active at a time.ForeverPlace a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
- Era
Place a fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min.
Traps canonlybe placed when out of combat. Onlyone trap can be active at a time.ForeverPlace a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
- Era
Place a fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min.
Traps canonlybe placed when out of combat. Onlyone trap can be active at a time.ForeverPlace a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
- Era
Place a fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min.
Traps canonlybe placed when out of combat. Onlyone trap can be active at a time.ForeverPlace a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
- Era
Place a fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min.
Traps canonlybe placed when out of combat. Onlyone trap can be active at a time.ForeverPlace a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
- Era
Command your pet to
intimidatethe target onthenext successfulmeleeattack,causing ahighamount ofthreatand stunning the target for 3 sec.ForeverCommand your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
- Era
Counterattack the enemy for
25damage. Can only be performed after you dodge.ForeverCounterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.
- Era
Counterattack the enemy for
45damage. Can only be performed after you dodge.ForeverCounterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.
- Era
Counterattack the enemy for
75damage. Can only be performed after you dodge.ForeverCounterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge.
- Era
Counterattack the enemy for
115damage. Can only be performed after you dodge.ForeverCounterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.
- Era
Fires several missiles, hitting 3 targets.
ForeverFires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
- Era
Increases ranged attack speed by 40% for 15 sec.
ForeverIncreases ranged and melee attack speed by 40% for 15 sec.
- Era
A strong attack that
increasesmelee damageby5.ForeverA strong attack that deals melee weapon damage plus 5.
- Era
A strong attack that
increasesmelee damageby11.ForeverA strong attack that deals melee weapon damage plus 11.
- Era
A strong attack that
increasesmelee damageby21.ForeverA strong attack that deals melee weapon damage plus 21.
- Era
A strong attack that
increasesmelee damageby 35.ForeverA strong attack that deals melee weapon damage plus 30.
- Era
A strong attack that
increasesmelee damageby 50.ForeverA strong attack that deals melee weapon damage plus 35.
- Era
A strong attack that
increasesmelee damageby 80.ForeverA strong attack that deals melee weapon damage plus 40.
- Era
A strong attack that
increasesmelee damageby 110.ForeverA strong attack that deals melee weapon damage plus 55.
- Era
A strong attack that
increasesmelee damageby 140.ForeverA strong attack that deals melee weapon damage plus 70.
- Era
Stings the target, reducing
Strength and Agilityby20for 20 sec. Only one Sting per Hunter can be active on any one target.ForeverStings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
- Era
Stings the target, causing
20Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.ForeverStings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
- Era
Stings the target, causing
40Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.ForeverStings the target, causing 30 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
- Era
Stings the target, causing
80Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.ForeverStings the target, causing 60 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
- Era
Stings the target, causing
140Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.ForeverStings the target, causing 110 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
- Era
Stings the target, causing
210Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.ForeverStings the target, causing 170 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
- Era
Stings the target, causing
290Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.ForeverStings the target, causing 240 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
- Era
Stings the target, causing
385Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.ForeverStings the target, causing 320 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
- Era
Stings the target, causing
490Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.ForeverStings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
- Era
Increases the attack power of party members within 45 yards by 50
(ranged with S03 - Tuning and Overrides Passive - Hunter).Lasts 30 min.ForeverIncreases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.
- Era
Increases the attack power of party members within 45 yards by 75
(ranged with S03 - Tuning and Overrides Passive - Hunter).Lasts 30 min.ForeverIncreases the Ranged Attack Power of party members within 45 yards by 75. Lasts 30 min.
- Era
Increases the attack power of party members within 45 yards by
100 (ranged with S03 - Tuning and Overrides Passive - Hunter).Lasts 30 min.ForeverIncreases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.
- Era
Continuously fires a volley of ammo at the target area, causing
50Arcane damage to enemy targets within 8 yards everysecondfor 6 sec.ForeverContinuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
- Era
Continuously fires a volley of ammo at the target area, causing
65Arcane damage to enemy targets within 8 yards everysecondfor 6 sec.ForeverContinuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
- Era
Continuously fires a volley of ammo at the target area, causing
80Arcane damage to enemy targets within 8 yards everysecondfor 6 sec.ForeverContinuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
Removed abilities
10Removed means the spell id is absent from this beta build's Hunter class skill lines. That may be data stripped from the beta rather than a design change.
The Era list comes from the 1.15.9 build and holds Season of Discovery rows. The last columns say what the Forever build still holds for the spell id.
| Icon | Same name and rank in Forever | |||||
|---|---|---|---|---|---|---|
| | Multi-Shot | Rank 2 | 30 | Marksmanship | Skill line row kept, spell row deleted | |
| | Scorpid Sting | Rank 2 | 32 | Marksmanship | Skill line row kept, spell row deleted | |
| | Wyvern Sting | Rank 1 | 40 | Survival · Talent | Skill line row kept, spell row deleted | |
| | Multi-Shot | Rank 3 | 42 | Marksmanship | Skill line row kept, spell row deleted | |
| | Scorpid Sting | Rank 3 | 42 | Marksmanship | Skill line row kept, spell row deleted | |
| | Wyvern Sting | Rank 2 | 50 | Survival | Skill line row kept, spell row deleted | |
| | Scorpid Sting | Rank 4 | 52 | Marksmanship | Skill line row kept, spell row deleted | |
| | Multi-Shot | Rank 4 | 54 | Marksmanship | Skill line row kept, spell row deleted | |
| | Multi-Shot | Rank 5 | 60 | Marksmanship | Skill line row kept, spell row deleted | |
| | Wyvern Sting | Rank 3 | 60 | Survival | Skill line row kept, spell row deleted |
Talents
14 new · 9 dropped · 17 changedForever talent trees against the Classic Era trees. Talents are matched by spell, then by name, including talents that moved to another tree of the class. A matched talent counts as changed when its spell, its number of ranks, its tree, its position or what it requires is different. A talent that came from another tree is listed as changed, under the tree it is in now. Positions are r<row>c<column>.
Blizzard confirmed a new one-point milestone talent at 16 points. source Tier 4 opens at 15 points in a tree, so its first point is the 16th; the one-point talent of that tier is listed per tree.
7 talents open fewer points deep in the tree than in Classic, 1 deeper. A row's depth is the points that must be spent in that tree before the row opens.
Beast Mastery 16 in Era→16 in Forever
Moved: 1 earlier, 0 later.
Tier 4 one-point talent: r4c4, new spell id
New in Forever 2
| Icon | Talent | Ranks | Position | Note |
|---|---|---|---|---|
| | Focused Fire | 2 | r2c1 | New spell id |
| | Summon Hawk | 1 | r4c4 | New spell id |
Dropped from Era 2
| Icon | Talent | Ranks | Era position |
|---|---|---|---|
| | Improved Eyes of the Beast | 2 | r2c1 |
| | Thick Hide | 3 | r2c3 |
Changed 4
| Icon | Talent | Position | Era → Forever |
|---|---|---|---|
| | Improved Aspect of the Monkey | r2c2 |
|
| | Pathfinding | r2c3 | Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2
|
| | Improved Mend Pet | r4c1 |
|
| | Intimidation | r5c2 |
|
Marksmanship 14 in Era→17 in Forever
Moved: 3 earlier, 1 later.
Tier 4 one-point talent: r4c2, new spell id
New in Forever 6
| Icon | Talent | Ranks | Position | Note |
|---|---|---|---|---|
| | Improved Stings | 3 | r2c1 | New spell id |
| | Careful Aim | 5 | r2c3 | New spell id |
| | Rapid Killing | 2 | r3c1 | Spell id exists in the Era build |
| | Lone Wolf | 1 | r3c4 | Spell id exists in the Era build |
| | Rapid Recuperation | 2 | r5c1 | New spell id |
| | Sniper Shot | 1 | r7c2 | New spell id |
Dropped from Era 3
| Icon | Talent | Ranks | Era position |
|---|---|---|---|
| | Improved Hunter's Mark | 5 | r2c2 |
| | Aimed Shot | 1 | r3c1 |
| Improved Scorpid Sting | 3 | r5c3 |
Changed 8
| Icon | Talent | Position | Era → Forever |
|---|---|---|---|
| | Hawk Eye | r1c1 | Moved earlier: was 10 points deep, now 0 · reachable at level 10 instead of 20 · row 3 → 1
|
| | Lethal Attacks | r1c3 | Moved earlier: was 5 points deep, now 0 · reachable at level 10 instead of 15 · row 2 → 1
|
| | Efficiency | r2c2 | Moved later: was 0 points deep, now 5 · reachable at level 15 instead of 10 · row 1 → 2
|
| | Trueshot Aura | r4c2 | Moved earlier: was 30 points deep, now 15 · reachable at level 25 instead of 40 · row 7 → 4
|
| | Mortal Shots | r4c3 |
|
| | Improved Serpent Sting | r4c4 |
|
| | Barrage | r5c3 |
|
| | Scatter Shot | r5c4 |
|
Survival 16 in Era→18 in Forever
Moved: 3 earlier, 0 later.
Tier 4 one-point talent: r4c3
New in Forever 6
| Icon | Talent | Ranks | Position | Note |
|---|---|---|---|---|
| | Predator's Edge | 5 | r4c2 | New spell id |
| | Resourcefulness | 2 | r5c1 | Spell id exists in the Era build |
| | Expose Prey | 2 | r5c2 | New spell id |
| | Survivalist's Discipline | 2 | r5c3 | New spell id |
| | Strider Kick | 1 | r5c4 | New spell id |
| | Lacerating Strikes | 1 | r7c2 | New spell id |
Dropped from Era 4
| Icon | Talent | Ranks | Era position |
|---|---|---|---|
| | Humanoid Slaying | 3 | r1c2 |
| | Improved Feign Death | 2 | r4c4 |
| | Killer Instinct | 3 | r5c2 |
| Wyvern Sting | 1 | r7c2 |
Changed 5
| Icon | Talent | Position | Era → Forever |
|---|---|---|---|
| | Improved Tracking | r1c2 |
|
| | Survivalist | r2c3 | Moved earlier: was 10 points deep, now 5 · reachable at level 15 instead of 20 · row 3 → 2
|
| | Improved Wing Clip | r2c4 |
|
| | Surefooted | r3c2 | Moved earlier: was 15 points deep, now 10 · reachable at level 20 instead of 25 · row 4 → 3
|
| | Counterattack | r4c3 | Moved earlier: was 20 points deep, now 15 · reachable at level 25 instead of 30 · row 5 → 4
|
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