Spell Spotlight Changed in Forever Beyond the beta cap

Chain HealA smaller first heal, a familiar path through the party

Chain Heal keeps its familiar rhythm in Forever, but its opening heal now has a smaller range.

  • Rank 1
  • 260 Mana
  • 2.5 sec cast

Spell page

Chain HealRank 1
260 Mana40 yd range
2.5 sec cast
Heals the friendly target for 233 to 269, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target (65% with Coherence). Heals 3 total targets.
Chain Heal icon
Heals the friendly target for 233 to 269, then jumps to heal additional nearby targets.

When nearby allies need help, a heal that keeps moving has a charm all its own. Chain Heal is a Shaman ability that heals a friendly target, then jumps to additional nearby targets. In Forever, the change is at the beginning of that journey: how much healing the initial target receives.

Rank 1 costs 260 Mana and has a 2.5 sec cast. That gives the spell a deliberate rhythm: choose the ally you want to heal first, commit to the cast, and let the chain carry healing onward.

How you get it

Shaman learns Chain Heal as a class ability at level 40. With today’s beta level cap at 30, this spell is beyond the current beta’s reach. It belongs further along your character’s road, rather than among the abilities you can try today.

What changed in Forever

The description changes from Classic Era 1.15.9 to Forever 1.60.1. The opening heal moves from 320 to 368 down to 233 to 269. For the ally you select, that means a smaller amount of healing from the same spell, with both ends of its healing range reduced.

The chain’s basic pattern remains intact. Each jump is still 50% as effective as the previous target, so the lower starting heal also carries through to the later recipients. The practical difference is healing output, rather than a new way to aim the spell: you still begin with a friendly target and reach nearby allies through its jumps.

Changed in Forever

After · Forever 1.60.1
Chain HealRank 1
260 Mana40 yd range
2.5 sec cast
now Heals the friendly target for 233 to 269, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target (65% with Coherence). Heals 3 total targets.
Before · Classic Era 1.15.9
Chain HealRank 1
260 Mana40 yd range
2.5 sec cast
was Heals the friendly target for 320 to 368, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target (65% with Coherence). Heals 3 total targets.

What moved: Description reworded.

Values as each build has them, not tested in play.

Who uses it

Restoration Shamans will appreciate the spell’s focus on healing several allies through a single cast. Elemental and Enhancement Shamans also learn it as part of their class toolkit. Whatever your specialization, it suits moments when help needs to travel beyond the ally you have selected, rather than stop with them.

Plan it in a talent calculator

Did you know?

  1. Chain Heal has a 40 yd range, giving you room to choose your initial friendly target.
  2. Cast it on a party member, and its jumps stay within that party. Your starting choice determines that boundary.
  3. With Coherence, each jump is 65% as effective as the previous target. The chain retains more healing as it travels.
  4. The spell heals 3 total targets. Its reach has a clear stopping point.

Questions

How do I get Chain Heal in WoW Forever?
Shamans learn it as a class ability at level 40.
What does Chain Heal do?
Heals the friendly target for 233 to 269, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target (65% with Coherence). Heals 3 total targets.
What changed on Chain Heal in WoW Forever?
Against Classic Era 1.15.9: Description reworded.

When the road takes you far enough, give that opening cast a thoughtful target.

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