Leatherworking leveling plan
- 1–300skill
- 24steps
- 299crafts
- 36reagent kinds
This plan takes Leatherworking from skill 1 to 300: 24 steps and 299 crafts, each one the recipe that is orange at that skill where one exists, yellow where none does. Every figure comes from the game's own recipe data; there are no prices, because we have no auction data.
The plan, step by step
24 From the beta buildCannot get one of these recipes? Untick it in the last column and the plan is made again without it. This browser remembers your choices.
Orange always gives a point, so orange steps count exact crafts. Yellow is usually a point, not always, and green only sometimes: those steps count the crafts you need at best, and the real number can be higher.
Left out
0 recipes left out of the plan. Tick one to plan with it again.
Reagents for the whole plan
36| Icon | Reagent | Total for the plan |
|---|---|---|
| | Light Leather | ×189 |
| | Coarse Thread | ×115 |
| | Thin Kodo Leather | ×30 |
| | Cured Light Hide | ×60 |
| | Fine Leather Tunic | ×20 |
| | Fine Leather Gloves | ×45 |
| | Cured Medium Hide | ×45 |
| | Fine Thread | ×75 |
| | Gray Dye | ×45 |
| | Heavy Armor Kit | ×15 |
| | Soul Dust | ×30 |
| | Elixir of Giant Growth | ×30 |
| | Cured Heavy Hide | ×90 |
| | Heavy Leather | ×160 |
| | Iron Buckle | ×25 |
| | Iridescent Pearl | ×10 |
| | Jade | ×10 |
| | Citrine | ×5 |
| | Thick Armor Kit | ×20 |
| | Vision Dust | ×40 |
| | Elixir of Ogre Strength | ×40 |
| | Silken Thread | ×10 |
| | Thick Leather | ×130 |
| | Wildvine | ×10 |
| | Cured Thick Hide | ×5 |
| | Turtle Scale | ×40 |
| | Heavy Silken Thread | ×10 |
| | Flask of Mojo | ×20 |
| | Rugged Leather | ×440 |
| | Heavy Scorpid Scale | ×70 |
| | Rune Thread | ×60 |
| | Black Dye | ×10 |
| | Essence of Fire | ×35 |
| | Core of Earth | ×25 |
| | Elemental Air | ×20 |
| | Essence of Earth | ×10 |
One craft per point, and every step is orange: these totals are exact.
How the plan picks a recipe
- At every skill it takes a recipe you can have learned by then: orange first, because an orange craft always gives a point; yellow where no orange recipe exists; green only where nothing else is left.
- The game states the colour thresholds, not the chance of a point on a yellow or green craft, so this plan never invents one.
- When several recipes are the same colour at a skill, the one with the fewest materials per craft wins; a tie goes to a recipe no drop or vendor item is needed for.
- There are no prices here: we have no auction data.
Wrong number? Build 1.60.1.70338
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