Leatherworking leveling plan

Every step a real recipe from build 1.60.1.70338. All Leatherworking recipes.

  • 1–300skill
  • 24steps
  • 299crafts
  • 36reagent kinds

This plan takes Leatherworking from skill 1 to 300: 24 steps and 299 crafts, each one the recipe that is orange at that skill where one exists, yellow where none does. Every figure comes from the game's own recipe data; there are no prices, because we have no auction data.

The plan, step by step

24 From the beta build
Leatherworking leveling steps
Skill Icon Recipe Colour Crafts Reagents per craft Learned
1–29 Light Armor Kit orange 29 Light Leather ×1 With the profession
30–39 Handstitched Leather Boots orange 10 Light Leather ×2 Coarse Thread ×1 With the profession
40–49 Kodo Hide Bag orange 10 Thin Kodo Leather ×3 Light Leather ×4 Coarse Thread ×1 35 Pattern: Kodo Hide Bag
50–54 Cloudy Gustwoven Bracers New orange 5 Light Leather ×4 Coarse Thread ×3 50 Pattern: Cloudy Gustwoven Bracers
55–74 Fine Leather Gloves orange 20 Cured Light Hide ×1 Light Leather ×4 Coarse Thread ×2 50 Pattern: Fine Leather Gloves
75–94 Hillman's Leather Vest orange 20 Fine Leather Tunic ×1 Cured Light Hide ×2 Coarse Thread ×2 75 Pattern: Hillman's Leather Vest
95–139 Dark Leather Gloves orange 45 Fine Leather Gloves ×1 Cured Medium Hide ×1 Fine Thread ×1 Gray Dye ×1 95 Pattern: Dark Leather Gloves
140–154 Forceful Heavy Armor Kit New orange 15 Heavy Armor Kit ×1 Soul Dust ×2 Elixir of Giant Growth ×2 135 Pattern: Forceful Heavy Armor Kit
155–164 Guardian Belt orange 10 Cured Heavy Hide ×2 Heavy Leather ×4 Fine Thread ×1 Iron Buckle ×1 145 Pattern: Guardian Belt
165–169 Gem-studded Leather Belt orange 5 Cured Heavy Hide ×4 Iridescent Pearl ×2 Jade ×2 Citrine ×1 Fine Thread ×1 160 Pattern: Gem-studded Leather Belt
170–184 Guardian Belt orange 15 Cured Heavy Hide ×2 Heavy Leather ×4 Fine Thread ×1 Iron Buckle ×1 170 Pattern: Guardian Belt
185–204 Forceful Thick Armor Kit New orange 20 Thick Armor Kit ×1 Vision Dust ×2 Elixir of Ogre Strength ×2 185 Pattern: Forceful Thick Armor Kit
205–214 Guardian Leather Bracers orange 10 Heavy Leather ×6 Cured Heavy Hide ×2 Silken Thread ×1 195 Pattern: Guardian Leather Bracers
215–219 Wild Leather Helmet orange 5 Thick Leather ×10 Wildvine ×2 Cured Thick Hide ×1 200 Pattern: Wild Leather Helmet
220–224 Turtle Scale Gloves orange 5 Thick Leather ×6 Turtle Scale ×8 Heavy Silken Thread ×1 205 Pattern: Turtle Scale Gloves
225–229 Big Voodoo Robe orange 5 Thick Leather ×10 Flask of Mojo ×4 Heavy Silken Thread ×1 215 Pattern: Big Voodoo Robe
230–234 Charged Scorpid Belt New orange 5 Rugged Leather ×6 Heavy Scorpid Scale ×6 Rune Thread ×1 230 Pattern: Charged Scorpid Belt
235–244 Wicked Leather Gauntlets orange 10 Rugged Leather ×8 Black Dye ×1 Rune Thread ×1 235 Pattern: Wicked Leather Gauntlets
245–249 Volcanic Leggings orange 5 Rugged Leather ×6 Essence of Fire ×1 Core of Earth ×1 Rune Thread ×1 245 Pattern: Volcanic Leggings
250–259 Scarlet Infiltrator's Bracers orange 10 Rugged Leather ×8 250 Pattern: Scarlet Infiltrator's Bracers
260–264 Volcanic Leggings orange 5 Rugged Leather ×6 Essence of Fire ×1 Core of Earth ×1 Rune Thread ×1 245 Pattern: Volcanic Leggings
265–274 Charged Scorpid Bracers New orange 10 Rugged Leather ×2 Heavy Scorpid Scale ×4 Rune Thread ×1 Elemental Air ×2 255 Pattern: Charged Scorpid Bracers
275–289 Masterwork Volcanic Leggings orange 15 Rugged Leather ×6 Essence of Fire ×1 Core of Earth ×1 Rune Thread ×1 270 Pattern: Masterwork Volcanic Leggings
290–299 Masterwork Volcanic Breastplate orange 10 Rugged Leather ×8 Essence of Fire ×1 Essence of Earth ×1 Rune Thread ×1 285 Pattern: Masterwork Volcanic Breastplate

Orange always gives a point, so orange steps count exact crafts. Yellow is usually a point, not always, and green only sometimes: those steps count the crafts you need at best, and the real number can be higher.

Reagents for the whole plan

36

One craft per point, and every step is orange: these totals are exact.

How the plan picks a recipe

  • At every skill it takes a recipe you can have learned by then: orange first, because an orange craft always gives a point; yellow where no orange recipe exists; green only where nothing else is left.
  • The game states the colour thresholds, not the chance of a point on a yellow or green craft, so this plan never invents one.
  • When several recipes are the same colour at a skill, the one with the fewest materials per craft wins; a tie goes to a recipe no drop or vendor item is needed for.
  • There are no prices here: we have no auction data.
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