First Aid leveling plan

Every step a real recipe from build 1.60.1.70755. All First Aid recipes.

  • 1–300skill
  • 22steps
  • 299crafts, at least
  • 23reagent kinds

This plan takes First Aid from skill 1 to 300: 22 steps and at least 299 crafts, each one the recipe that is orange at that skill where one exists, yellow where none does. Every figure comes from the game's own recipe data; there are no prices, because we have no auction data.

The plan, step by step

22 From the beta build
First Aid leveling steps
Skill Icon Recipe Colour Crafts Reagents per craft Learned
1–29 Linen Bandage orange 29 Linen Cloth ×1 With the profession
30–44 Linen Bandage yellow at least 15 Linen Cloth ×1 With the profession
45–49 Linen Bandage green at least 5 Linen Cloth ×1 With the profession
50–74 Heavy Linen Bandage yellow at least 25 Linen Cloth ×2 Trainer
75–79 Heavy Linen Bandage green at least 5 Linen Cloth ×2 Trainer
80–114 Wool Bandage yellow at least 35 Wool Cloth ×1 Trainer
115–129 Heavy Wool Bandage yellow at least 15 Wool Cloth ×2 Trainer
130–139 Strong Anti-Venom yellow at least 10 Large Venom Sac ×1 130 Manual: Strong Anti-Venom
140–159 Clever Poultice New orange 20 Murloc Fin ×1 Soothing Spices ×1 Thunder Ale ×1 140 Manual: Clever Poultice
160–174 Greater Healing Potion New orange 15 Leaded Vial ×1 Hot Spices ×3 Liferoot ×1 155 Manual: Greater Healing Potion
175–179 Silk Bandage yellow at least 5 Silk Cloth ×1 Trainer
180–199 Heavy Silk Bandage yellow at least 20 Silk Cloth ×2 180 Manual: Heavy Silk Bandage
200–209 Leather Tourniquet New orange 10 Thick Leather ×2 Silken Thread ×2 200 Manual: Leather Tourniquet
210–214 Superior Poultice New orange 5 Elemental Water ×1 Hot Spices ×1 Skin of Dwarven Stout ×1 210 Manual: Superior Poultice
215–229 Potent Anti-Venom New orange 15 Swollen Venom Sac ×1 215 Manual: Potent Anti-Venom
230–239 Mageweave Bandage yellow at least 10 Mageweave Cloth ×1 210 Manual: Mageweave Bandage
240–259 Potent Anti-Venom New yellow at least 20 Swollen Venom Sac ×1 215 Manual: Potent Anti-Venom
260–264 Runecloth Bandage yellow at least 5 Runecloth ×1 Trainer
265–274 Surgical Tourniquet New orange 10 Rugged Leather ×2 Runecloth ×2 Heavy Silken Thread ×2 265 Manual: Surgical Tourniquet
275–279 Major Healing Potion New orange 5 Crystal Vial ×1 Soothing Spices ×3 Golden Sansam ×1 275 Manual: Major Healing Potion
280–294 Powerful Poultice New orange 15 Essence of Water ×1 Hot Spices ×1 Flagon of Dwarven Honeymead ×1 280 Manual: Powerful Poultice
295–299 Heavy Runecloth Bandage yellow at least 5 Runecloth ×2 Trainer

Orange always gives a point, so orange steps count exact crafts. Yellow is usually a point, not always, and green only sometimes: those steps count the crafts you need at best, and the real number can be higher.

Reagents for the whole plan

23
First Aid leveling reagent totals
Icon Reagent Total for the plan
Linen Cloth ×109
Wool Cloth ×65
Large Venom Sac ×10
Murloc Fin ×20
Soothing Spices ×35
Thunder Ale ×20
Leaded Vial ×15
Hot Spices ×65
Liferoot ×15
Silk Cloth ×45
Thick Leather ×20
Silken Thread ×20
Elemental Water ×5
Skin of Dwarven Stout ×5
Swollen Venom Sac ×35
Mageweave Cloth ×10
Runecloth ×35
Rugged Leather ×20
Heavy Silken Thread ×20
Crystal Vial ×5
Golden Sansam ×5
Essence of Water ×15
Flagon of Dwarven Honeymead ×15

Counted at one craft per point. Wherever the plan uses a yellow or green recipe the real number can be higher, so these totals are a minimum.

How the plan picks a recipe

  • At every skill it takes a recipe you can have learned by then: orange first, because an orange craft always gives a point; yellow where no orange recipe exists; green only where nothing else is left.
  • The game states the colour thresholds, not the chance of a point on a yellow or green craft, so this plan never invents one.
  • When several recipes are the same colour at a skill, the one with the fewest materials per craft wins; a tie goes to a recipe no drop or vendor item is needed for.
  • There are no prices here: we have no auction data.
  • Trainer-taught skills are not in the build's data. A trainer recipe is placed no later than the skill where it turns yellow, which it must precede, and its Learned cell says Trainer.
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