Engineering leveling plan
- 1–300skill
- 24steps
- 299crafts, at least
- 41reagent kinds
This plan takes Engineering from skill 1 to 300: 24 steps and at least 299 crafts, each one the recipe that is orange at that skill where one exists, yellow where none does. Every figure comes from the game's own recipe data; there are no prices, because we have no auction data.
The plan, step by step
24 From the beta buildCannot get one of these recipes? Untick it in the last column and the plan is made again without it. This browser remembers your choices.
Orange always gives a point, so orange steps count exact crafts. Yellow is usually a point, not always, and green only sometimes: those steps count the crafts you need at best, and the real number can be higher.
Left out
0 recipes left out of the plan. Tick one to plan with it again.
Reagents for the whole plan
41| Icon | Reagent | Total for the plan |
|---|---|---|
| | Rough Stone | ×19 |
| | Rough Blasting Powder | ×65 |
| | Linen Cloth | ×55 |
| | Copper Bar | ×55 |
| | Handful of Copper Bolts | ×45 |
| | Linen Cloak | ×5 |
| | SAF-T Tabs | ×10 |
| | Copper Modulator | ×50 |
| | Malachite | ×50 |
| | Coarse Blasting Powder | ×75 |
| | EZ-Thro Wrap | ×15 |
| | Light Leather | ×15 |
| | Refreshing Spring Water | ×15 |
| | Medium Leather | ×80 |
| | Shadowgem | ×30 |
| | Bronze Tube | ×35 |
| | Whirring Bronze Gizmo | ×40 |
| | Moss Agate | ×10 |
| | Frost Oil | ×20 |
| | Iron Bar | ×15 |
| | Jade | ×20 |
| | Citrine | ×20 |
| | Ornate Spyglass | ×5 |
| | Gyrochronatom | ×10 |
| | Mithril Bar | ×10 |
| | Heavy Blasting Powder | ×15 |
| | Mithril Tube | ×20 |
| | Aquamarine | ×30 |
| | Thick Leather | ×30 |
| | Gnomish Cloaking Device | ×20 |
| | SAF-T Casing | ×40 |
| | Star Ruby | ×5 |
| | Truesilver Bar | ×10 |
| | Parachute Cloak | ×20 |
| | Thorium Bar | ×30 |
| | Runecloth | ×10 |
| | Thorium Widget | ×10 |
| | Mithril Casing | ×5 |
| | Gold Power Core | ×5 |
| | Arcanite Bar | ×15 |
| | Ironweb Spider Silk | ×15 |
Counted at one craft per point. Wherever the plan uses a yellow or green recipe the real number can be higher, so these totals are a minimum.
How the plan picks a recipe
- At every skill it takes a recipe you can have learned by then: orange first, because an orange craft always gives a point; yellow where no orange recipe exists; green only where nothing else is left.
- The game states the colour thresholds, not the chance of a point on a yellow or green craft, so this plan never invents one.
- When several recipes are the same colour at a skill, the one with the fewest materials per craft wins; a tie goes to a recipe no drop or vendor item is needed for.
- There are no prices here: we have no auction data.
- Trainer-taught skills are not in the build's data. A trainer recipe is placed no later than the skill where it turns yellow, which it must precede, and its Learned cell says Trainer.
Wrong number? Build 1.60.1.70338
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