Alchemy leveling plan

Every step a real recipe from build 1.60.1.70338. All Alchemy recipes.

  • 1–300skill
  • 22steps
  • 299crafts
  • 30reagent kinds

This plan takes Alchemy from skill 1 to 300: 22 steps and 299 crafts, each one the recipe that is orange at that skill where one exists, yellow where none does. Every figure comes from the game's own recipe data; there are no prices, because we have no auction data.

The plan, step by step

22 From the beta build
Alchemy leveling steps
Skill Icon Recipe Colour Crafts Reagents per craft Learned
1–9 Minor Arcane Elixir New orange 9 Peacebloom ×1 Empty Vial ×1 With the profession
10–24 Elixir of Minor Defense orange 15 Silverleaf ×1 Peacebloom ×1 Empty Vial ×1 With the profession
25–29 Minor Mageblood Elixir New orange 5 Mageroyal ×2 Empty Vial ×1 25 Recipe: Minor Mageblood Elixir
30–54 Elixir of Minor Defense orange 25 Silverleaf ×1 Peacebloom ×1 Empty Vial ×1 With the profession
55–79 Elixir of Minor Agility orange 25 Swiftthistle ×1 Silverleaf ×1 Empty Vial ×1 50 Recipe: Elixir of Minor Agility
80–89 Swiftness Potion orange 10 Swiftthistle ×1 Briarthorn ×1 Empty Vial ×1 60 Recipe: Swiftness Potion
90–119 Elixir of Giant Growth orange 30 Deviate Fish ×1 Earthroot ×1 Empty Vial ×1 90 Recipe: Elixir of Giant Growth
120–129 Holy Protection Potion orange 10 Bruiseweed ×1 Swiftthistle ×1 Empty Vial ×1 100 Recipe: Holy Protection Potion
130–144 Potion of Poison Cleansing orange 15 Large Venom Sac ×1 Bruiseweed ×1 Leaded Vial ×1 120 Recipe: Potion of Poison Cleansing
145–159 Shadow Protection Potion orange 15 Grave Moss ×1 Kingsblood ×1 Leaded Vial ×1 135 Recipe: Shadow Protection Potion
160–164 Elixir of Lesser Agility orange 5 Wild Steelbloom ×1 Swiftthistle ×1 Leaded Vial ×1 140 Recipe: Elixir of Lesser Agility
165–174 Elixir of Ogre Strength orange 10 Earthroot ×1 Kingsblood ×1 Leaded Vial ×1 150 Recipe: Elixir of Ogre's Strength
175–209 Fire Protection Potion orange 35 Small Flame Sac ×1 Fire Oil ×1 Leaded Vial ×1 165 Recipe: Fire Protection Potion
210–214 Draught of Detect Lesser Invisibility orange 5 Khadgar's Whisker ×1 Fadeleaf ×1 Leaded Vial ×1 195 Recipe: Elixir of Detect Lesser Invisibility
215–224 Magic Resistance Potion orange 10 Khadgar's Whisker ×1 Purple Lotus ×1 Crystal Vial ×1 210 Recipe: Magic Resistance Potion
225–239 Transmute: Iron to Gold orange 15 Iron Bar ×1 225 Recipe: Transmute Iron to Gold
240–249 Invisibility Potion orange 10 Ghost Mushroom ×1 Sungrass ×1 Crystal Vial ×1 235 Recipe: Invisibility Potion
250–254 Gift of Arthas orange 5 Arthas' Tears ×1 Blindweed ×1 Crystal Vial ×1 240 Recipe: Gift of Arthas
255–259 Elixir of Greater Strength orange 5 Sungrass ×1 Gromsblood ×1 Crystal Vial ×1 245 Recipe: Elixir of Giants
260–264 Potion of Demon Slaying orange 5 Gromsblood ×1 Ghost Mushroom ×1 Crystal Vial ×1 250 Recipe: Potion of Demon Slaying
265–289 Major Discolored Healing Potion orange 25 Crystal Vial ×1 Plaguebloom ×1 Murloc Eye ×1 250 Recipe: Major Discolored Healing Potion
290–299 Greater Fire Protection Potion orange 10 Elemental Fire ×1 Dreamfoil ×1 Crystal Vial ×1 290 Recipe: Greater Fire Protection Potion

Orange always gives a point, so orange steps count exact crafts. Yellow is usually a point, not always, and green only sometimes: those steps count the crafts you need at best, and the real number can be higher.

Reagents for the whole plan

30
Alchemy leveling reagent totals
Icon Reagent Total for the plan
Peacebloom ×49
Empty Vial ×129
Silverleaf ×65
Mageroyal ×10
Swiftthistle ×50
Briarthorn ×10
Deviate Fish ×30
Earthroot ×40
Bruiseweed ×25
Large Venom Sac ×15
Leaded Vial ×85
Grave Moss ×15
Kingsblood ×25
Wild Steelbloom ×5
Small Flame Sac ×35
Fire Oil ×35
Khadgar's Whisker ×15
Fadeleaf ×5
Purple Lotus ×10
Crystal Vial ×70
Iron Bar ×15
Ghost Mushroom ×15
Sungrass ×15
Arthas' Tears ×5
Blindweed ×5
Gromsblood ×10
Plaguebloom ×25
Murloc Eye ×25
Elemental Fire ×10
Dreamfoil ×10

One craft per point, and every step is orange: these totals are exact.

How the plan picks a recipe

  • At every skill it takes a recipe you can have learned by then: orange first, because an orange craft always gives a point; yellow where no orange recipe exists; green only where nothing else is left.
  • The game states the colour thresholds, not the chance of a point on a yellow or green craft, so this plan never invents one.
  • When several recipes are the same colour at a skill, the one with the fewest materials per craft wins; a tie goes to a recipe no drop or vendor item is needed for.
  • There are no prices here: we have no auction data.
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